Run, Gun, GURN is my capstone project that I've been making for school. It is a 1v1 First Person Hero Shooter. Our goal was to make a first person shooter that leverages asymmetrical gameplay to provide an intense and fast paced experience for the player.
This is the first full-scale project I ever made with Unreal Engine 5. Prior to this all my other Unreal Projects have been level design or lighting challenges. This project highlights a lot of the new things that I learned and worked with using Unreal Engine 5, and its blueprints system.
I made this project with my partner Francesca Aguiling as a part of her fourth year capstone. The challenge was to create a game within a semester's time (12 weeks) that she could compose music for.
I made this project having only used Unity Engine for a less than a year. This project is so important to me because it forced me to really familiarize myself with the Unity Engine.
The Kalidax Farming Program came from a design challenge "create a resonant game about a current social issue". My team Barracuda III decided that we would make a game about wealth inequality and how it manifests as low-quality jobs and poor pay.
Firmly Planted was a project that myself and my group (Draft Studios) were tasked with making for my 2023 Winter semester at Sheridan college. During this time we familiarized ourselves with Jira, the project management tool, and followed Agile Development for our development cycle.
This is a collection of levels and custom systems I made for the Tabletop game Dungeons and Dragons 5th Edition.